Layers of Reflection

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I’m inspired to learn the free & open standard programming language for graphics processing, GLSL (Graphics Library Shading Language).  This standard is used in all modern web browsers and is supported by all modern graphics cards from all major sources.  GPUs have thousands of processor cores, many times more than modern CPUs, and these GPUs are all programmed in GLSL.  This page represents my experiments playing with GLSL. 

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